Millennia before recorded history, an unknown event spawned a massive amount of raw magical energy. As the hot state of its raw energy began to cool, it would coalesce into two forms: Shar, the goddess of darkness, and Selune, the goddess of light. Living in perfect balance, the two of them saw boundless potential and a chance to learn about their place within the disorder of the universe. And so, they began to tame the chaos around them.
Looking around the universe, they saw a vast expanse of space they named the Astral Sea. Within the Astral Sea, the two deities syphoned their energies to create a wheel of four primoridal planes: Water, fire, earth and air. As the energies of these planes mixed in the epicenter of the Astral Sea, the material plane was created. It was not perfect, however, and so the sisters set about correcting it. They moved the bright, suffocating anomalies to a higher plane, and the dark, strangling ones to a lower plane. These would eventually be known as the Feywild and Shadowfell respectively.
Their initial work done, Shar and Selune channeled the energy of the primordial planes to create the life - first were the Elves, then the dwarves, then the humans, and other races that swiftly followed. These children of the gods lived short, violent lives. To help them withstand the chaos of this tumultuous land, the gods gave their children small slivers of their essence, resulting in the birth of divine magic. Mages would go on to learn how to tap into the primordial magic of the plane of arcana, pioneering arcane magic.
And thus, civilisation dawned, and this world was named Eos. For centuries, the mortal races have flourished throughout the Mortal Age. Warlord Gildac Redhelm and his sons would be the first rulers, waging a relentless campaign for control over the twin continents. Yet, the Redhelm dominion eventually fell to the ascendant Naivara Caelora, who rose as sovereign and bestowed her name upon the western continent of Caelora. Now, the populace has gathered within sprawling cities, while the untamed frontiers of the frozen north, shadowed forests, and veiled mountains offer boundless opportunities for adventurers to carve their legends into history.
To the east is the sister continent of Marenna, a geographically varied land split into four domains. From the heart of the continent expanding westwards is the great Vzera desert, a dry and harsh land dotted with lush gardens, rivers and seaside cities that have adapted to the sandly life. To the east lies the old world of Cintra, hosting sprawling expanses of forest, plains and mountains. The Starfall Coast and Kiharet of the south are watched over by an alliance of ten cities dubbed the Concordat, a prospering dominion of trade, freedom and tropical beauty. Finally, northwards lies the corrupted wastes of Fundament, home to terrible beasts, undead and drow.
In a time where ruinous powers seek their return, who would stand up in defiance?