For Descry’s rules in game, refer to How to play Descry .

The two figures sit at opposite ends of a table, eyes locked. They are both emotionless, as each one reaches down. The man in black summons an object out of his bag, and after it arcs in the air, he catches it in two fingers. It's a black paper box, adorned with the crest of Dravinslagg. The man in blue is simpler, and plucks his deck from his pockets. It's blue, adorned in silver crowns. As they each set their boxes onto the table, the room falls silent. This is Descry.

Descry is a card game with roots in Elven culture. Created as a diplomatic but strategic game to settle disputes millennia ago, the game has evolved far past that. It is now the most common tabletop game played in Eos, and anyone can experience it, whether they are peasant farmers or the Khan of Tavan. It is most commonly played for purposes of gambling, though the better player will almost always triumph.

Each of the six available decks represents a region of Eos, offering unique playstyles and pathways to victory. It is a common sight to see people play the decks of foreign nations, tending towards strategy over national allegiance. These six available decks are Monsters, Radiance, Cintra, Tavan, Dravinslagg and the Echolands. The monsters deck was only added a century ago, and many professional players are upset that there are modern changes to such an ancient game. Either way, it is ruled as an official region and must be played that way.

Tournament-sanctioned decks cost 15gp each, and are engraved with cheat-preventing runes. Replicas and cheaper alternatives are available on the market, but these decks are forbidden in organised play.

Many players across Eos hold rare cards. It is not uncommon for players to wager these cards when challenging one another, though these duels are extremely rare.