For Descry’s rules in game, refer to How to play Descry .

The two figures sit at opposite ends of a table, eyes locked. They are both emotionless, as each one reaches down. The man in black tosses an object out of his bag, and after it arcs in the air, he catches it in two fingers. It's a black paper box, adorned with the crest of Dravinslagg. The man in blue is simpler, and pulls out his box. It's blue, adorned in silver crowns. As they each set their boxes onto the table, the room falls silent. This is Descry.

Descry has its roots in Elven culture. Created as a diplomatic but strategic game to settle disputes millennia ago, the game has evolved past that. It is now the most common game played in Eos, and anyone can experience it, whether they are peasant farmers or the Khan of Tavan.

The available decks represent the regions of Eos, and it isn't uncommon for people to play the deck of the enemy. Each one offers a unique playstyle, and people tend to play whichever region suits their personality best. There is no one which is stronger than the other, although some experienced players may beg to differ.

The six available decks are Monsters, Radiance, Cintra, Tavan, Dravinslagg and the Aargenbode. The monsters deck was only added a century ago, and many professional players are upset that there are modern changes to such an ancient game. Either way, it is ruled as an official region and must be played that way.

Descry is often played as a gambling game, with wagers varying wildly. An international league can be found in most major cities, where almost anyone can rise to fame.